Horus Heresy Retrospective Preview/Draft - Horus Rising Review
This is, believe it or not, not the full review. The full review will contain some short stories related to the initial trilogy and the Horus Rising (all three books) trilogy itself. This is just a preview of what's to come from my account. Enjoy. Oh, and I'm using a 4 star rating system. And yes, I am eventually planning to review *EVERY* Horus Heresy novel. Cheers.
Horus Rising By Dan Abnett "War will end, one day. A rule of peace will be established." - Garviel Loken, Luna Wolf
Horus Rising is one of the most influential 40k novels to date, right up there with the Eisenhorn books, written in 2001. The one to start it all. The end and the death.
I will straight up address the elephant in the room: I am not a diehard Dan Abnett fan. He's not even close to one of my favorite authors. Emperor knows I've had my fair share of arguments with 40k fans about it. In retrospective, Know No Fear is only in my top 20 favorite Horus Heresy and the books that I consider better may make people raise their eyebrows and frown in incredulity. It has before. That said, I want to say that Horus Rising is a great starting Horus Heresy novel. It's absolutely fantastic. An easy 3/4.
It's hard to overstate the importance of, not only just this trilogy in general, but this specific novel to the wider narrative. I do not think that the Horus Heresy, no matter what I think of Dan Abnett's writing choices later on, would have been possible without him. This is true of all the authors, of course, but he is the outset most of all. In that sense, it is doubly important for me to really dive deep into everything that makes this first novel work; and everything that might not.
kill for the living.
To premise this section, let me lay down my humble opinion of what a good action scene in a novel needs. I'm primarily criticizing and analyzing the action scene's prose, it's role, and the overall contribution to the story and world-building of the series. To put it to you straight, if you can't come up with 20 different ways to say you need to reload or to break or stay in formation, maybe writing sci-fi ain't for you. In the same vain, with Warhammer 40k in particular, you need to keep the overall focus close enough to the main characters you're following, but you also need to be able to zoom out at certain points in action scenes and make overtures. That's something a good mythology needs every now and then.
I think the most admirable action scenes use a lot of metaphor, simile, and other literary devices to do what I just said, finding ways to say you shot someone or chopped their head off, and if you're really great at writing, find a way to characterize the players involved all at the same time. If you can establish some world-building, especially with a world as huge as Warhammer 40k, that will be a plus, assuming it's interweaved organically. With my criteria established, we can go ahead with the general criticism.
There is a phenomenon in the 40k fandom that you all know as…
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