<p>✨ New assets are now in <a href="http://drone.pieter.com">drone.pieter.com</a> and I've improved the soldier AI, they now start running around like mad men when they're in combat<br>

<br>

Also I managed to bake the collision maps (BVH) on the server so the game finally loads fast again<br>

<br>

I have about 9 days left in the <a href="https://nitter.net/search?f=tweets&q=%23vibejam">#vibejam</a> so I think I need to add multiplayer very soon so you can all fight each other as drones vs soldier!</p>

<a href="https://nitter.net/levelsio/status/2047094682434339252#m">

<br>Video<br>

<img src="https://nitter.net/pic/amplify_video_thumb%2F2047094434123132928%2Fimg%2FDWBcVvVq_vWl292X.jpg" style="max-width:250px;" />

</a>

<hr/>

<blockquote>

<b>@levelsio (@levelsio)</b>

<p>

<p>✨ I made a little demo of <a href="https://nitter.net/search?f=tweets&q=%23vibejam">#vibejam</a> sponsor <a href="https://nitter.net/tripoai" title="Tripo">@tripoai</a> and how you can use it to generate assets for your games<br>

<br>

In this case I'm generating an apartment flat that's half destroyed and open for my drone sim to fly around, take cover and shoot at enemies from<br>

<br>

First I write the prompt and select Nano Banana to generate an image first, I get a few different ones, and I select the one I like<br>

<br>

Then that one is converted into a 3d object called a Smart Mesh<br>

<br>

Smart Mesh is different than regular image-to-3d models because usually you get issues with uneven polygon distribution, too dense geometry and poor edge flow, so while you think you save time with generating it with AI you end up doing lots of editing after to fix the topology which kinda defeats the point<br>

<br>

Smart Mesh doesn't have any of this, it's fast and clean low-poly models you can drop into your game<br>

<br>

Anyway, after generating the model I can then see it in 3d, and if I don't like it, regenerate it, or if I like it start texturing it<br>

<br>

Once that's done, I export it as a GLB, FBX or OBJ and drop it in (usually I use GLB as ThreeJS seems to prefer that), in my case I just drop the URL into Cursor and let it figure out the placement of the asset into my game!</p>

<a href="https://nitter.net/levelsio/status/2047070969185866211#m">

<br>Video<br>

<img src="https://nitter.net/pic/amplify_video_thumb%2F2047068317249114112%2Fimg%2FBiCOj_I6uaGjyjNX.jpg" style="max-width:250px;" />

</a>

</p>

<footer>

— <cite><a href="https://nitter.net/levelsio/status/2047070969185866211#m">https://nitter.net/levelsio/status/2047070969185866211#m</a>

</footer>

</blockquote>

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