Just finished an England game, it was a lot of fun
Overall score: B
Started in 1.21, then switched to 1.24 around 1600 when I heard that this patch fixed the population problem. The playthrough itself took me a couple weeks of small sessions in between work and family commitments. There's still a lot to fix, and I'm not surprised that England is probably getting a lot more attention from the devs than the rest of the game world. But I thought this was a really enjoyable playthrough and I'm looking forward to doing it again when I have more free time.
Starting in 1337, ignored France through the HYW. Technically I couldn't ignore them because they would DOW me every decade or so, but the money I got from winning those wars was early fuel for my economy. I spent most of the 14th century conquering Scotland, vassalizing Ireland, and relocating pops to London and the nearby locations to kickstart my economy in the high control areas. This was under 1.21, so population didn't change that much in this century. Interestingly, France seemed to struggle much more than I remembered to build up its strength. After losing 3 of the hundred year wars, it started paying me to maintain the truce (ironically, this was less money for me than beating France every time, but I wasn't going to complain about not having to micromanage a war every 15 years.) It took until near the end of the era for it to "win" the HYW, and even after it struggled to consolidate the rest of its vassals or increase its income to what I was earning. My main observation from this era is that AI behavior will need to be looked at long-term, as the subject war behaviors were functionally useless and made it harder to rack up warscore in what should have been a purely defensive war.
The age of discovery was a similarly economically focused era, with me building new towns, basic infrastructure, and RGOs, with the addition of the eponymous discovering. I quickly set up some colonies in the US east coast, Newfoundland, and the Caribbean, but because of the population problems in 1.21 I didn't have enough people to comfortably claim the rest of England's historic new world holdings (i.e. Canada). I also forgot that England doesn't have a good way to get to Asia, and hadn't thought to colonize Cape Verde in the previous age. The malaria maluses were killer for trying to set up even one African location as a colony, and my colony maxed out at about 900 colonists when it needed about 1300. I could have gotten it eventually by throwing more people at the problem, but once again with protecting pops as the main consideration, I abandoned the colony and instead fought a brief war with Portugal to claim their Cape Verde colony, before setting up an outpost in South Africa and Zanzibar for further exploration. Overall for this era, 1.21 population issues really limited what I felt like I should have been able to do, but from what I have experienced of 1.24 I think those have now been resolved.
In age of reformation I followed England's historic path and …
为什么值得关注
能改变理解方式,而不只是重复常识;符合当前抓取需求;它提供了新的理解或解释,而不只是表面观点
来源:reddit,领域:news,保留分:0.66
讨论总结
讨论量较低,暂无明显增量信息。